Keystar. Nothing but Keystar

1.5M ratings
277k ratings

See, that’s what the app is perfect for.

Sounds perfect Wahhhh, I don’t wanna
suppermariobroth
suppermariobroth

image

In Super Mario Galaxy and Super Mario Galaxy 2, an obscure humorous interaction happens when Mario touches another power-up while in Rainbow Mario form. The power-up in question is tossed offscreen in an extremely large arc. Note the Fire Flower flying off in the footage.

(Note: the Fire Flower and Rainbow Star were placed in that location through hacking for demonstration purposes, however, the same effect also happens in unmodified gameplay.)

Main Blog | Twitter | Patreon | Small Findings | Source

suppermariobroth
suppermariobroth

image

In Super Mario 3D Land, it is possible for Luigi to gain extreme speed for a few seconds. If Luigi lands on an enemy after a rolling long jump, then the player lets go of the dash button but continues to hold the Control Stick in any direction, Luigi will briefly run around at a much higher speed than normally possible, as shown in the footage.

Main Blog | Twitter | Patreon | Source: youtube.com user "Akfamilyhome"

smallmariofindings
smallmariofindings

image

In the vast majority of 3D Mario games, fully modeled characters that move around have a standard default pose, known as the T-pose, where they stand upright with their arms pointed horizontally to the sides. Interestingly, Bowser's model in Super Mario Strikers has a different default pose, depicting Bowser in a defensive position. When Bowser moves in-game, the movement data is applied to this initial state instead of a T-pose.

Main Blog | Twitter | Patreon | Small Findings | Source

suppermariobroth
suppermariobroth

image
image

Top: in 2022, the official webcomic based on the 1993 SNES platformer Plok featured a reference to an obscure cut character from Super Mario Sunshine, Hinokuri (widely known by an unofficial name, "Tramplin' Stu", given to it by the community).

Bottom: Hinokuri/Tramplin' Stu appeared in the game's first reveal trailer at SpaceWorld 2001, but is absent in the finished version's gameplay. Its model can still be found in the files, shown on the right.

Main Blog | Twitter | Patreon | Small Findings | Source

smallmariofindings
smallmariofindings

image

During a tutorial battle at the beginning of Paper Mario: The Thousand-Year Door, Goombella offers to be Mario's opponent to help demonstrate some attacks. It is not normally possible to defeat Goombella no matter how many times Mario attacks her, as internally, her HP is set to 99 and is constantly recovered between rounds.

However, if the game is hacked to remove the recovery, it is possible to kill Goombella. She awards 1 Star Point for defeating her. Doing this ends the tutorial and the game proceeds normally from that point.

Main Blog | Twitter | Patreon | Small Findings | Source